[D6 LM] Tourney: Grand Melee

Re: [D6 LM] Tourney: Grand Melee

Postby Mariessa Tremaine » Sat Dec 23, 2017 11:28 pm

Image

Mystery Knight of the Willows
Armour: Ringmail
Weapons: Halberd
Initiative: D6 Grand Melee. Initiative, -2 AP: 3d6 9

Additional: Anyone whose Passive Awareness (Notice) exceeds TN 11 realises that something is strange or odd about the mystery knight.
D6 Knight of the Willows. Acting. +2B Armour: 4d6k2 11
Last edited by Mariessa Tremaine on Sun Dec 24, 2017 2:55 am, edited 2 times in total.
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Re: [D6 LM] Tourney: Grand Melee

Postby Terrance Stone » Sat Dec 23, 2017 11:34 pm

Image

Armour: Soft Leather Armor
Weapons: Spear, Handaxe, Dagger
Initiative: [D6 LM] Tourney: Grand Melee, Agility (Quickness), -1 AP: 4d6k3 13
Last edited by GhostWolfe on Sun Dec 24, 2017 2:04 am, edited 1 time in total.
Reason: Included Armour Penalty (m'bad, sorry)
House Marten Bastard Adult Blood of the Andals Master of the Hunt Archer
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Re: [D6 LM] Tourney: Grand Melee

Postby Leovall Marten » Sun Dec 24, 2017 1:39 am

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Armour: Half-plate, tower shield
Weapons: Bastard sword, dagger
Initiative: D6 Agility: 13 (or 8 after armour penalty, but nobody has added theirs...?)
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May have: Half or breast plate, tower shield, sword, spear, animals.
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Re: [D6 LM] Tourney: Grand Melee

Postby Caim Feyther » Sun Dec 24, 2017 3:35 am

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Armour: Splint Mail, Large Shield
Weapons: Longsword
Initiative:[D6 LM] Agility (Quickness), -3 AP: 3d6 9 (6)
House Feyther | Middle Age | Blood of the Andals | Tourney Knight | Stubborn
Status: 3 * Suspect Points: 0

Carries/Wears: Noble's Garb, Dagger
In Combat/Tourney: Splint Mail, Longsword, Longbow, Large Shield, Coarser
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Re: [D6 LM] Tourney: Grand Melee

Postby Marten Tremaine » Sun Dec 24, 2017 7:35 am

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Armour: Half-plaed
Weapons: Halberd, Dagger
Initiative: Grand Melee initiative, flaw, armor: 1d6-5 1
Middle-Aged | House Tremaine | Status: 4 | Suspect: 0 | Head of House
Wears: Noble Clothing
Carries: Dagger
Horse: Ardent
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Art credit!
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Re: [D6 LM] Tourney: Grand Melee

Postby GhostWolfe » Sun Dec 24, 2017 9:42 pm

Initiative Order:
Terrance
Kenway, Elwood
Mystery
Rychard, Harben
Leovall
Olymer
Caim
Covey, Cortney, Lorent
Marten
Kevith

The Battlefield: The arena is surrounded on all sides with a Boundary, created by the fence and guards. This effectively prevents participants from leaving the melee by accident (potentially harming spectators). This Boundary acts as an Obstacle for any competitor who has Withdrawn (see below).

Competitors start arranged in a circle, facing each other. For the sake of simplicity, assume:
● If your Bulk is 3 or lower, you can close to engaged range as a Lesser Action.
● If your Bulk is 4 or higher, you can close to engaged range as a Greater Action.
● Regardless of Bulk, you can close to Reach range as a Lesser Action.

Image


Detection: All participants in the melee begin fully aware of each other. Stealth and Surprise/Ambush rules do not apply.

Withdrawing: The Grand Melee is not a fight to the death, and participants are expected to bow out before they become unable to fight. It is customary for a participant to leave the field once they have taken their first Wound (i.e. first blood). As a Greater Action, a participant may Withdraw from the melee, leaving the field. It is assumed that the participant falls back to the nearest Boundary. You do not need to roll anything to complete a Withdrawal and can no longer be targeted by attacks, but you are eliminated from the competition and cannot rejoin the battle.

Defeat: If you are defeated by having your Health reduced to 0, or taking a number of Injuries equal to your Endurance Rank, you may still Withdraw (as above) on your turn. Guards assist withdrawing combatants, and striking a man who has yielded is the height of bad form, allowing competitors the quit the field so long as they can still crawl. Any Action other than Withdrawing fails as you fall unconscious on the field from the effort.

Observation Thread
● GM ● All Seeing ● Older than the Night's King ●
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Re: [D6 LM] Tourney: Grand Melee

Postby Terrance Stone » Sun Dec 24, 2017 11:33 pm

As the melee began, Terrance moved quickly, turning his attention and his spear to the knight on his right, standing between himself a Leovall. The strike was fast and precise.

- - -
[D6 LM] Tourney: Grand Melee, Round 1, Attacking Cortney with Spear, Fighting (spears): 4d6k3 16
House Marten Bastard Adult Blood of the Andals Master of the Hunt Archer
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Re: [D6 LM] Tourney: Grand Melee

Postby GhostWolfe » Mon Dec 25, 2017 12:25 am

16 exceeds Cortney’s Defense!
(3 * 2 degrees) - 11 AR = 0 Damage
● GM ● All Seeing ● Older than the Night's King ●
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Re: [D6 LM] Tourney: Grand Melee

Postby Ser Kenway Sloan » Mon Dec 25, 2017 12:33 am

Kenway closes on Leovall, swinging his Longsword.


—-
Grand Melee! Fighting, +3B Longblades, +1 Castle-forged: 7d6k4+1 20
(6 * 2 degrees) - 9 AR = 3 Damage!
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Re: [D6 LM] Tourney: Grand Melee

Postby Ser Elwood Meadows » Mon Dec 25, 2017 12:42 am

Elwood glanced between the mystery knight on his left, and his soon-to-be cousin and decided to take on the Tyrell, let’s show them what we’re made of!


—-
Grand Melee! Fighting, +1D Expertise, +1B Long Blades, +1 Castle-forged: 5d6k4+1 18
(6 * 2 degrees) - 12 AR = 0 Damage!
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